Following our interviews, it was important for our team to synthesize our data as quickly as possible to not lose any valuable insight. Our team utilized the Affinity Diagram method to do so.
Through our Affinity Diagramming, we identified a significant number of similar responses when it came to how Key Lime employees feel about connection in relation to remote work.
- Many employees want connection while a minority don’t care much for connection at all. There is an opportunity to bridge the gap of connection, but not everyone is actively seeking connection.
- Company events can feel forced and inorganic.
- “Hallway connections” or informal interactions are missed from in-person working experiences.
Following Affinity Diagramming, our team created a user journey map using our persona Kayla. Kayla serves at the base for our journey map, with specific quotes coming directly from our user interviews. The purpose of creating a user journey map was to help visualize pain points and identify where in a Key Lime employees workflow those problems arise.
- Overall engagement and interaction with other employees are low throughout the workday.
- Pain points are present throughout the workday, and low-points in emotion tend to frequent in both stand-up meetings and solo work (unengaged, seeking connection).
- Work events like Pre-Happy hour are poorly timed and often fall when employees are just trying to go home.
Through our data analysis we formulated “How Might We” (HMW) questions to reframe problems found through Affinity Diagramming and Journey Mapping into opportunities, aiming to generate innovative solutions. Collaboratively, our team developed a prioritization matrix using the HMW questions. We progressively refined our HMW’s based on feasibility and value, ultimately determining the significance of focusing on HMW’s that offer high impact with a moderate level of effort. This approach facilitated a comprehensive assessment and ranking of potential solutions.
The most feasible and valuable HMW was: How might we mirror in-person (hallway) experiences to the digital space?
This HMW was identified through secondary and primary research data and was chosen due to its value, feasibility, and our interest in the scope.